![]() White is regular damage, orange tells you that you're hitting a monster's weak point, and blue is "mounting" damage from jumping attacks or Wirebug Silkbind attacks. Gray represents the damage done on "hard" parts of the monster that cause your weapon to bounce. While hunting, you may have noticed the damage numbers showing up in a few different colors: gray, white, orange, and blue. ![]() However, since World, damage numbers have become a thing and have made a comeback in Monster Hunter Rise. In previous games before Monster Hunter World, you didn't even get damage numbers.
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